I was listening to Mitch Kapor’s keynote address at the 2nd Annual Second Life Community Convention in San Francisco today and he brought up the term, macromyopia. I had never heard the term before, but as an entrepreneur, it resonates with me very well.
"Macromyopia is society’s tendency to overestimate the short term results of a technology and to underestimate its long term results, because it takes a certain length of time (long enough for a sufficient number of people to die, actually) before a completely new technological paradigm can be assimilated." — John Barlow, Author and Songwriter
At the Second Life convention, I am sitting around an extremely macromyopic room. Everyone in the room is so entrenched on what we’re building and contributing to within Second Life to fully understand the ramifications on what it will have on society and the virtual world in the long term.
I came across a fantastic story about a gentlemen who was coding for Apple on a calculator project and was officially canned (as many projects go into Skunkworks). The story is about how he continued to work on the project without payment or permission and I’ll let you finish the rest… it could be found here.
I’m a huge proponent of virtual worlds and all of the different opportunities that lie within each world. From BusinessWeek to Advertising Age and every magazine/newspaper in between, we’re seeing some great integrations into the virtual world such as the BBC and MLB. However, many people are not aware of the intricacies of planning an event or understanding how the "grid" system works within a virtual world, namely Linden Labs’ Second Life.
The grid is the platform that Second Life runs on. It’s a combination of computing power, storage and software that allows Second Life to run and be usable by the hundreds of thousands of inhabitants. Currently, there Second Life uses nearly 1,000 dual processor/dual- core systems and is growing at about 7% per month in terms of computing power.
In an article by Tom Gibbs, he explains the grid system in a bit more depth and how it relates to virtual worlds. This is essential to understand if you want to learn how these worlds grow and what holds them back.
Tags: grid, Second Life, Linden Lab, computing
Google Checkout is finally here.Â We’ve been hearing about Gbuy/Gpay across the entire blogosphere for the past 3 months with all sorts of forecasts and assumptions as to what it actually was going to be.
It’s essentially an Internet Wallet that we’ve all seen back in 2001.Â Google Checkout is that you can buy from stores with a single Google login â no more entering the same info each time you buy, and no more having to remember different usernames and passwords for each store.
Current partners in the program include: Jockey, Starbucks Store, Levi’s, Dockers, Buy.com, Timberland, and Zales (amongst others)
Check out the Official Google blog for more information…
Something that’s been hinted at in the press has finally surfaced in the NY Times today. Google’s top secret data center project has come into full view – however, anyone that knows anything about the project has been sworn to secrecy under strict NDAs (I don’t blame them). We know that Microsoft and Yahoo! have their own independent projects going on in the Pacific Northwest as well…
The article is located here.
Tags: Google, data center
Google and Dell have agreed to preinstall Web and desktop search software on the PC maker’s computers announced Eric Schmidt (CEO) yesterday at the Goldman Sachs conference in Las Vegas.
I’ve been hearing about this deal for quite some time and it’s finally out in the open. Google is the number 1 search engine and is teaming up with the number 1 PC maker which gives each other a significant stronghold amongst competition.
Millions of Dell PCs will be pre-loaded with the Google toolbar for Web and PC search alogn with a co-branded home page before they are shipped to consumers.
I was contacted today by a representative of AOL as they are releasing AIM Triton 1.5 Preview Edition today. It is available for free download on AIM.com.
I generally get turned off when companies contact me to promote their product, but I am actually intrigued by the features available including but not limited to:
- AIM Phoneline & Phoneline Unlimited
- AOL Video Module
- AIM Pages
- AIM Location
I am extremely intrigued by AIM Location as it will allow users of AIM Triton 1.5 to find each other on a Mapquest Map. I’d like to geographically see where my buddies are… nice use of a "mashup."
I use Trillian on my work computer as it allows me to log into multiple providers’ accounts but will probably check out this new release from AOL shortly. Will let you know how it is.
Here are some more updates for the Xbox 360 (from various sources)
- MSN, Hotmail will be connected with LIVE. They want to attract people of all age. They are also adding 8 new countries: South Africa, Chile, India, Brazil, Poland, Hungary, Czech Republic, Slovakia.
- 3 million LIVE subscribers, 6 million planned by next year. Next level of Xbox LIVE is connecting it with PC and the Windows Mobile world. Connecting it with 230 million MSN Messenger users, 150 million Windows gamers and 1 billion game-ready cellphone.
- “We’re going from Live to Live Anywhere”. Live Anywhere will be part of Windows Vista. 1 interface, 1 identity, 1 friendslist, 1 message centre, 1 marketplace. You could for example start game on 360 and continu it on cellphone.
- “Shadowrun”, you can call up friends list and see what they are doing nomatter what platform they are on.
- One gamertag no matter what the platform is. You can even do achievement comparisons across different platforms.
- They use a Motorola Q running Windows Mobile. Showing Marketplace on Windows Mobile and how you can play Zuma with your gamertag on your mobile.
- Other example is to edit car skin on Vistawith Paint Shop and race with it on Xbox 360.
Tags:Â xbox 360, microsoft, E3
North America and Europe launch on Nov. 17, in time for the key holiday shopping period. They had previously announced it would be released in the fall, without giving a specific date. The PS3 is to be released in Japan on Nov. 11.
The PS3 will come in two versions, one with a 20-gigabyte hard drive for $499 and one with a 60-gigabyte drive, for $599.
The Metaverse Roadmap met this past weekend in San Francisco but I was unable to attend do to a few reasons.Â A few of my friends made the event and said it was fantastic and there was some excellent break-out meetings that covered a broad range of topics.
Mark Wallace over at 3pointD.com put together a few forecasts of the Metaverse through 2010 (take each with a grain of salt):
- Government regulators will require real-world ID information from people wanting to create an account in online games.
- Weâll see a decline in business travel as a result of virtual world business applications.
- Current AOL users will discover Second Life; current Second Life users will leave Second Life.
- Anshe Chung will earn $1 million in Second Life.
For those of you who do not know of the Metaverse Roadmap, here is their mission statement from their website:
Taking its name from the immersive virtual world imagined by Neal Stephenson in his visionary novel, Snow Crash, the Metaverse Roadmap (MVR) is the first public ten-year forecast and visioning survey of 3D Web technologies, applications, markets, and potential social impacts. Areas of exploration include the convergence of Web applications with networked computer games and virtual worlds, the use of 3D creation and animation tools in virtual environments, digital mapping, artificial life, and the underlying trends in hardware, software, connectivity, business innovation and social adoption that will drive the transformation of the World Wide Web in the coming decade.
Tags:Â Metaverse Roadmap, virtual world, and Web 2.0